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AES Europe Spring 2022 - 152nd Audio Engineering Society Convention 2022 ; : 514-520, 2022.
Article in English | Scopus | ID: covidwho-2012562

ABSTRACT

Communication and connection among people in the 21st century, especially in the post-Covid era are enhanced through broadcast and recorded media. There is a significant expansion of web-based media, traditional television, radio, film and immersive entertainment and recreational facilities that require highly specialized, technically sophisticated recording and broadcast facilities to facilitate electronic communication and live communication among people. This presentation explores psycho-acoustic perceptual criteria for the spaces so recorded sounds are reproduced for immersive playback experiences;computer-based design methods to evaluate the performance of the architectural systems used in these rooms;auralizations and other perceptual methods to study the integration of digital technical media systems with the architectural design;and new instrumentation systems and innovative technology used during the construction phase to determine and/or verify the acoustical performance of the architectural and acoustical systems. The core of this presentation is to allow the audience to apply the links between human aural criteria that are emerging in the technical literature in the architectural design of these highly specialized facilities that are now being built in just about every type of building. The unique shapes, materials and building systems employed in these facilities are shown to have a perceptual and technical basis rooted in the human perception of sounds. The intentional design of specific sound qualities in the recorded sounds is shown to be affected by the architectural design of the spaces. The perception of these sound qualities is essential for the people doing the recording inside the studio and also for the listeners of the recorded or broadcasted materials who may be listening in a conference room in an office, a lecture hall, a classroom, a cinema, a theme park, a pair of earbuds, a living room or home theater and just about any other space where broadcast or recorded sounds are heard. The scientific and perceptual basis for the shape, materials, building systems and recording technology to achieve the specific sonic qualities desired by the production and creative staff will be illustrated through applied case studies and recorded examples of sounds so attendees can synthesize and apply these principals in their practice. © (2022) by the Audio Engineering Society All rights reserved.

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